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package com.playground.core.entity.boardgame;

import com.playground.core.entity.Game;
import com.playground.core.entity.Player;

/**
 *
 * @author Tiago Peres
 */
public class BoardGame extends Game {
    private Board board;
    // a move is made each turn
    private int numberOfMoves;
    private Player playerInTurn;

    public Board getBoard() {
        return board;
    }

    public void setBoard(Board board) {
        this.board = board;
    }

    public int getNumberOfMoves() {
        return numberOfMoves;
    }

    public void setNumberOfMoves(int numberOfMoves) {
        this.numberOfMoves = numberOfMoves;
    }

    public Player getPlayerInTurn() {
        return playerInTurn;
    }

    public void setPlayerInTurn(Player playerInTurn) {
        this.playerInTurn = playerInTurn;
    }
    
}
